Poster design for the App Lab at TSRB.
Created for the Drawathon event and made in eight hours under the theme of “colorful” and “street art.”
Created with Makario, who did the glitch art file corruption. I did the illustration and poster design.
Georgia Institute of Technology, Computational Media
personal website @ dannielle.me
Poster design for the App Lab at TSRB.
Created for the Drawathon event and made in eight hours under the theme of “colorful” and “street art.”
Created with Makario, who did the glitch art file corruption. I did the illustration and poster design.
Idea pitches for branding Georgia Tech’s newest club: The Agency, specializing in Artificial Intelligence. They have projects coming up like a self-driving car.
I had a couple of challenges with this piece. I met with the officers of the club and they wanted something that evoked a government seal and the feelings of “being official agents.” I did my best to bridge their desires while taking away the bland parts of “bureaucracy.”
An infographic studying the intertwining connectedness between major Pixar films. A line between two Pixar films represents the number of references of film A that are found in film B. A line pointing from “Up” to “Toy Story” means that there is a reference of Up is in the Toy Story universe. The thicker the line between the two films, the more references there are. 2012.
Product mock ups for my brand identity project with a fictional mobile application development team that I made up named Tiny App. I put some research into finding out how most web developers and game developers to see what they did and what applied to them. For business cards, I looked a lot into some business cards I’ve received over the years from tech companies and local artists…
Brand Identity, fictional mobile application development team I made up called Tiny App. I intentionally decided to attempt something outside of my comfort area by doing something very “cute” and in the trend of some more personal and fun mobile designers, while challenging myself to stay clean and pixel-perfect.
Poster design for my Technologies of Representation class. The assignment was actually to make one poster, and to really only pick fifteen images and summarize them, but I had decided to make a narrative series of three with a coherent theme for flow, readability, and presentation of information.
Adventure Time posters done in the style of American Kitsch.
mock magazine layout about copenhagen, graphic design, 2012.
Given the theme of “zombies” for our career fair this fall, I had to design and create limited tickets of admission for a VIP breakfast event. I needed to keep it consistent with what I had made earlier this year, and I ended up drawing on different sources of inspiration, but eventually coming to this result.
A drawing applet with a dynamic background. As the user mouses over and draws, the letters shift, move, and melt, and the rain disappears.
Interactive, 2011.
Check it out here.
Tribute to the artist Sufjan Stevens and his song “Get Real Get Right.”
This was one of the first amazing instances where you “conceive” an idea, sketch it out, and then execute it exactly as imagined. I challenged myself with making this letter set from the ground up, and I’m pleased I was able to once get a final product match its initial sketch.
Typography/design, 2012.
Android app that delivers fun messages for a compass in the theme of light-hearted judging and condemning. Functions as an actual compass.
Interactive/Android, 2012.
On the Play store here.
A small, fun applet that acts as an encyclopedia for martians to understand each of the nine planets in our solar system. Mousing over each planet features a randomly chosen picture of the planet from Flickr, fetches the definition from Wikipedia, and grabs a random tweet about the planet from Twitter. Built by Dannielle Del Rosario.
Interactive + pixel art, 2011.
Check it out here.
band poster for my good friend Ian Mauldin, particularly for his act Freezerburn.
design, 2012.